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Poruke: 846
Član od: 11.03.2006.
Poslednji login: 31.05.2008 17:49
Pol: Muško
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Odgovor: Far Cry -
08.10.2006, 18:36
Level 1: Training
As with any good first-person game, you’re going to be given a short obstacle course to run through before you can get to the real fun. If you’re at all familiar with the basic movements of an FPS, none of this should be difficult for you; just follow the prompts on the screen to learn when to kneel, when to lie prone, etc., and you should get through the sewers just fine.
Eventually, you’ll come across a ladder which leads up to a semi-open area. After the cutscene, you’ll be tasked with dashing across the room without the soldier outside detecting you. This shouldn’t be difficult; you can just use your sprint key to run across. If you want to make sure that he doesn’t see you, throw a rock (G is the default key for this) to distract him, then dash across. The roof will cave in behind you as soon as you enter the passage nearby.
After you reach the nearby room, you’ll encounter a rather suspiciously convenient video phone, apparently placed there by Doyle, a scientist elsewhere on the island. He’ll be your plot propellant from here on in, telling you where to go and what to do, which is helpful, considering the large size of the levels in Far Cry. Listen to his advice whenever his voice pops up. For now, he’s got some fairly obvious words of wisdom: grab the nearby gun and armor and get ready to shoot some folk.
Search the Huts for Ammo
When you reach the island’s exterior, you’re going to be faced with a few buildings, around which cluster four or five guards. With your paltry amount of ammo, you’ll be at a disadvantage in a firefight, so your first objective here should be to grab a new weapon. Luckily for you, there’s an M4 Assault Rifle nearby. Unluckily for you, it’s in the building that you’re farthest from. If you walk along the mountain to your left, and keep an eye on your stealth meter, you should be able to walk behind one of the other buildings and get to it unmolested, but keep your gun handy. Enter the building from the southwest side, near the Explosives sign, and your new weapon will be waiting for you on a shelf. Grab it and the ammo on the crate nearby, and you should be ready to take down the mercenaries elsewhere in the makeshift village.
Said mercenaries may or may not have been alerted to your presence already; it depends on the amount of noise that you’ve made. Regardless, you should probably go ahead and kill them, since they’ll see you on your way out of the village anyway. The M4 on auto-fire can make short work of any of these guys, but try to aim at their heads for one-shot kills. If you just start firing wildly, you may find yourself taking bullets through the wall; you are in a wooden hut, after all. At any rate, kill everyone and take the ammo from their weapons. If you’ve taken damage to your health, you can find another health kit on one of the shelves in the same hut where you found the M4. Check the other huts for a machete and other assorted items, then head on.
Go to the Hut on the Hill to find binoculars
Move out from the huts towards the objective on your radar. The hut on the hill is fairly close by, so it’s represented by a solid dot; objectives that are farther away are usually represented by blue arrows on the outside edge of your radar display. While you’re on your way, flip between the pistol and the rifle to gauge their effects on your walking speed. The pistol is a light weapon, meaning that it has a negligible effect on how quickly you can walk, while the M4 is a bit heavier, and will slow you down while you have it activated.
After grabbing the binoculars from the hut, Doyle will radio in, letting you know that the camp on the far side of the nearby water is where you need to be. Before you head out, though, flip on your binoculars and zoom in on the camp. This will mark each of its inhabitants into your radar, so that you’ll know where they are relative to you when the shooting starts. Be sure to pan to the right to pick up the signal of the marksman in the tower set into the hill a few hundred yards from the base. This guy will be your first target.
Go to the camp
Swim across the water and start climbing the hill towards the tower. When you reach it, you should try to take down the guard above; you can either walk up the ladder and use the machete on him for a semi-quiet kill, or just try to shoot him from below. Keep in mind that you can shoot through the floor of the tower, so if you’re on the ground below, and manage to spot him as he walks to the side, just shoot towards his feet and he should keel over soon enough.
Of course, any gunshots will raise the attention of the soldiers in the nearby camp, who’ll come to investigate, thereby confirming their status as the Smartest FPS Enemies Ever. Your carefree days of shooting people at long range and watching their friends step over the bodies as they unperturbedly walk their pre-programmed routes are over; the enemies in Far Cry will hear you shooting, then come to investigate in force, even if they have to walk a quarter mile to get to you. As, for instance, the soldiers in the nearby camp are doing as we speak.
Luckily for you, you’re on the top of a hill that said soldiers will have to mount before they can get to you. Watch your radar and target whichever signal is nearest, and as soon as you can see your new friend, pop him in the head with your M4. The single-fire mode should be adequate for this task. You’ll need to kill around a half-dozen or so soldiers before you can proceed down into the base, but again, watch your radar to make sure that it’s clear. The soldier in the other tower may have stayed there, rather than come up the hill, so watch for him. There may also be a merc or two who didn’t appear on your initial scan of the facility, so keep your eyes open for any sudden guests.
Find a vehicle
When you’ve cleared out the camp of all of those pesky inhabitants, you can start rooting around the buildings for more junk. There’s nothing of critical importance, but if you enter the Headquarters, you’ll spot a red keycard on a desk; use it in the Armory to grab a bunch of ammo for your M4, and don’t neglect to fill up your health and armor if you lost any during the fighting. You can also run around blowing stuff up here, if you wish; both of the large cylindrical propane tanks can be destroyed. You can also destroy the buggy-like vehicle, but you probably won’t want to do that, given the name of your current objective. Hop into it instead and start-a-driving.
Go to the carrier
Your next objective is to find the wrecked carrier elsewhere on the island. It’s quite a trip, but the buggy should get you there fairly quickly. One of the caveats of vehicle travel, however, is that you’ll be traveling blind; without the ability to use your binoculars, you could come across enemies around every turn. Stay sharp, and don’t forget to use the buggy’s machine gun. Just hit your fire key to fire away, but keep in mind that the turret can’t aim at extremely low angles. Any soldier that gets extremely close to your buggy will get to take free potshots at you, so try to take them down from a distance.
You’ll note that there are a couple of branches to the path; you’ll see a lot of this in Far Cry, where a road splits off into two paths, both of which lead to the same point. It’s a nice attempt at breaking the linear effect of most FPS’, but so long as you focus in on the objective blip on your radar, it shouldn’t be physically possible for you to get lost. It’ll rotate around a few times - the path to the carrier leads around the perimeter of the island - but it’ll always point you true.
After you pass the hut on the beach and head inland a ways, you’ll come across a couple of soldiers manning a 4WD vehicle. Four-wheel drives aren’t as speedy or maneuverable as the buggy, but they’re a bit more rugged, and possess one heck of an option in the form of a roof-mounted rocket launcher, along with the standard minigun. You can flip back and forth between the two weapons with your ammo selection key. For the moment, if possible, rely on your minigun to take out the roaming mercenaries you encounter; you may need the rockets later.
If your vehicle survives the trip to the carrier, get out and scope out the deck with your binoculars. You should spot a half-dozen or so soldiers on the ship itself, at various elevations. Although your rocket launcher can’t zoom, it does possess admirable accuracy, so aim it as best you can at the mercenaries; hopefully you’ll manage to take out a few of them before you have to approach the ship itself. There’s also a gunboat in the water near the carrier, which you can use the 4WD’s minigun on. After you’ve weakened up the opposition, head towards the blip on your radar and swim into the side of the carrier.
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