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Odgovor: F.E.A.R. -
09.10.2006, 18:41
Interval 11 - Retaliation
Ground Zero
Well, it appears that the nuclear detonation that's about to occur is one of those slow-building detonations that somehow manages to send shockwaves through the surrounding area before it finally occurs, knocking down ceiling panels, shuffling you around on your feet, etc. Everyone likes nuclear explosions, obviously, but they're awfully inconvenient just before they finally go off.
If you needed any confirmation that Alma's out and about, then the appearance of more and more phantasms should provide the evidence you're looking for. These guys, again, aren't difficult to kill, but can do a shocking amount of damage to you if they manage to swarm you. As per usual, though, you can just move forward until you see them warping in, then start backtracking while firing. If you come across an HV Penetrator, you'll definitely want to pick it up, because you're going to face a major ambush in an abandoned factory that you have to drop down into. With the Penetrator, though, you can just sit back after you drop and start firing away; each phantasm will take one round to kill.
During the vision that occurs when you're passing through the corridors underneath this factory, shoot Alma whenever you see her. She can and will kill you if she gets her hands on you, so just go crazy with your pistol whenever you spot her, and eventually you'll return to the real world, with the heavily-implied fact of your origin finally confirmed. From there, it's a short walk to the end of the game. Keep in mind that there is another Metal Gear Solid-style phone call at the end of the credits, so be sure to watch them all the way through, if you're interested in such things.
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