Tema: F.E.A.R.
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Odgovor: F.E.A.R.
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Član od: 11.03.2006.
Poslednji login: 20.09.2008 14:05
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Odgovor: F.E.A.R. - 09.10.2006, 18:35

Interval 05 - Extraction

Bishop

After a couple of big fights here, you'll come to a hostage in a supply closet - Aldus Bishop. He's wired up with explosives, so you'll have to hit the nearby elevators to rendezvous with a demolitions team.

Now, when you hit the elevators, you will of course be ambushed by a half-dozen or so Replicas, including a heavy armor. We had a bunch of proximity mines at this point, so what we did was simply lay them down all over the foyer area, then ducked behind the small security desk at one end of the room and proceeded to pop up and down, firing our shotgun at the heavy armor soldier when he got close. When all of the enemies are dead, the demo team will appear. After an uneventful escort back to Bishop, you'll be sent off to shut down a fire alarm. Obviously, leaving everyone behind bodes well for their future.

and investigate the offices nearby to find another Health Booster, then return and start your ascent. You'll find the security office without a problem, along with a clue as to who triggered the alarm. Activate the elevators, then get into the open one and go up.

The next room you come to is a seeming dead end, but you can jump on some boxes to reach the fafters here and proceed through to the little slaughterhouse where the Armacham employees are enjoying a nice, bloody slumber. Eventually you'll reach a corner office, where you'll have to exit out to the ledge outside the window and circle around to another unfinished part of the building. You might want to make a proper save here and name it "l33t fights lamalama" or something like that, because there's going to be a lot of action between you and the next checkpoint. It's fun to reload it and just bust through Replicas for a few minutes.

Eventually you'll reach something of a stopping point, where five or six Replicas are milling about, and two exits. You'll notice a Reflex Booster on the upper level; find the finished stairs and head up to grab it, then drop back down and walk up the plywood planks elsewhere to try and reach the roof.

Blindside

Well, not much to say here except watch your back. There are plenty of enemies between you and the LZ, and the air conditioning on the roof can make for some confusing ground to cover.

When you do reach the helipad, you'll have to fight off ATC corporate security, who've apparently decided that everyone's an enemy at this point. Some of these guys wield ASP Rifles, so you may have a hard time closing in on their position; if you still have a Penetrator, try to take out the snipers before moving in.

Eventually you'll reach an area where you're forced to jump onto piping to cross a gap; the piping will drop, and before you know it, you're setting off a huge explosion by shooting a gas main. After being blown into the water, return to the gas main to find a Reflex Booster, then climb up the twisted ramp leading on.

You'll come to another walkway that'll be destroyed by falling pipes. To move on, jump off the walkway onto the surface below it and crawl through. You'll need to do the same thing on the far side of the walkway to shut down the gas that prevents you from moving on. After flipping the wheel, climb the ladder around the corner from it (in the same room) to find a Health Booster.

When you reach the freight elevator, you'll have to power it up. Doing so involves heading into a nearby room, flipping a switch to raise the water nearby, swimming underneath the water to another room, and flipping the switch to shunt the power where you need it. After returning to the elevator, you'll have to fend off three soldiers, including a heavy armor, so be ready for them to pop out.



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