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Odgovor: NiBiRu - Age of Secrets
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Poruke: 846
Član od: 11.03.2006.
Poslednji login: 01.08.2008 12:14
Pol: Muško
Lokacija: VojvodinaCafe
Odgovor: NiBiRu - Age of Secrets - 08.10.2006, 20:05


Door will open and Martin will enter a dark room. The flashlight burns out.

Dark Corridor -- To the left of you is an unknown object. Left click on it. It is a lamp. Use the matches on the lamp. Left click twice on the lamp and Martin will use it. Left click on the generator engine. Left click on the lever above the engine. Left click on the left valve control. Martin will turn it. The right valve control is stuck. Use the hand oiler on the valve control and left click again. It’s still stuck. Use the wrench on the valve control and left click it again. Move to the left and left click the lever above the engine. The generator is now working and you have light.

Main Corridor -- Continue straight through the corridor. Left click on the sign on the right wall. It tells you right wing is archives and left is stack room or storage. Left click on the rat hole below the sign. Turn left at the first intersection. Left click to examine the crates and barrels. Try to enter the doors at the end of the hall. They’re locked. Use the keys on the door. Enter the storage room.

Storage Room -- Left click on the mechanism on the wall. It’s a meter to show levels of oil & pressure in the pipes. Left click to examine the tank. Left click to examine the battery. Left click on the test tubes at the back of the room. Martin will take one. Left click on the crate on the right. Use the cramp on the crates. Left click on the dynamite to take them. Enter the first gated area marked SA-44 on right. Examine the boxes. Martin will take a light bulb. Left click to examine the cans. Martin will take one of the cans of kerosene. Exit the storage room and go straight across to the archives room.

Archives Room -- Use the keys on the door. The key breaks off. Go back to the storage room.

Storage Room -- Left click on the battery. Use the test tube on the battery to get some acid. Go back to the archives door.

Archives Room -- Use the acid on the door. Enter the archives room. Remember the piece of paper you found with D2 82 on it. This is the archive location you need to find. Left click on the archive boxes on the left. Martin will examine them more closely, Use the piece of paper with the drawer marked D2-82. Left click on the small metal case. Right click on the box in your inventory and find the magnets. Exit out and continue on into the archive.

Archives 2nd Room -- Left click on the Nazi flag. Left click on the table. Left click on the ruler to take it. Left click on the box to take it. Left click on the records book. Left click on the document to the right of the microphone. Left click on the radio to examine. Left click on the magnifying glass in the bottom slot of the brown box to take it. Exit the table. Left click on the hoist platform. Left click on the ladder above it. Left click on the levers. They control the hoist. Left click on the light. It doesn’t work. Right click on the light to find out the bulb is missing. Use the light bulb on the light. Left click & right click on the iron cabinet. At the bottom of the cabinet, left click on the groove. Left click on the cabinet again and Martin will move the cabinet out of the way. Left click on the secret wall. Use the cramp on the secret wall. Martin will hack away until there is a crevice. Left click on the crevice. Use the dynamite stick on the crevice. The fuse is too short.

Storage room -- Get another stick of dynamite. In inventory, right click on the dynamite and Martin will pull the fuse out.

Archives 2nd Room -- Go back to the secret wall and use the fuse on the stick of dynamite. Use the matches on the dynamite. Martin will go and hide. Hear the dynamite go off. Left click on the crevice to see that the charge was not sufficient to destroy the door. You will need something to use with the dynamite. Remember the rat hole? (I hate this part). You will need to catch a rat. In inventory, use the can opener to open the beans. Combine the small box, ruler, and opened can of beans.

Main Corridor -- Go back into the hallway and use the rat trap on the rat hole underneath the sign. Go far enough away to change screens and then return. You will see the rat being trapped. Left click on the rat trap to collect it. Right click on the trap in inventory to get it out of the trap.

Storage room -- Get a stick of dynamite. In inventory, use the rat with the stick of dynamite. Martin will automatically tie it together.

Archives 2nd Room -- Go back to the secret wall in the archives room. Use the dynamite/rat with the crevice. No need to light. Martin will do that. It ignites and the door opens.

Secret Room -- Left click on the switch near the door to turn on the lights. Left click on the bed. Left click to examine the shelf. Left click on the wall picture. Left click twice on bookcase. Left click on iron cover. You will need to find a key. Left click on record player to hear some Beethoven. On the desk, left click on the iron to take it. Left click on the books to examine. Left click on the journal to take it. In inventory, right click on the journal to hear the original author read the contents. You will hear that he has locked his notes up and threw the key in the drain at the lab. Exit out of the archives back to the main corridor. Choose the straight path.

Lab Corridor -- Left click on the box on the wall. There is a large triangle inside an eagle. You need to use the magnets on the triangle. Now you will have to arrange all the magnet pieces to fit inside the large triangle. Pieces can be rotated by right clicking on them.



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