Pregled pojedinačne poruke
Odgovor: NiBiRu - Age of Secrets
staro
  (#3 (permalink))
Necromancer
Support
Necromancer je onemogućio reputaciju
 
Avatar od  Necromancer
 
Offline
Poruke: 846
Član od: 11.03.2006.
Poslednji login: 20.09.2008 14:05
Pol: Muško
Lokacija: VojvodinaCafe
Odgovor: NiBiRu - Age of Secrets - 08.10.2006, 20:01

Prague

Charles Bridge -- Examine the statue. Speak to the painter. He needs to finish his painting before speaking to you. Examine the painter’s stand. Speak to the painter again. Ask about Barbora. He will give you some information. Speak to him one more time. He drew a portrait of a suspicious man who was there at the same time as Barbora. Martin will pay for the portrait to get more information. Examine the pedestal of the statue. Right click on the pedestal to have Martin look closer. Find the piece of paper. Examine paper in inventory. Barbora thinks she’s being followed. You need to contact the professor. Right click your phone in inventory to call the professor. The professor will give you the address and you will be transported there automatically.

Outside Barbora’s House -- Try to enter the front doors. They are locked. Click again on the front doors and you will have access to the doorbells. Only one doorbell is accessible to you. Ring it twice and Martin will decide to try other doorbells. Left click to pick the bell on the left with no label. The man will let you in.

Barbora’s Lobby -- Examine the letter boxes on the left and right. Martin will tell you they’re empty except for some commercial spam. Right click on the letter boxes and find Barbora’s box. Examine the notice board by the door. Use the elevator and automatically go to Barbora’s floor.

Barbora’s Hallway Upstairs -- Click on the double doors. This is Barbora’s Flat. Click on the doorbell. The lights go out inside. Click on the doors and Martin will knock.

Knock again and Martin will determine he needs to find another way in. Enter the stairs leading to the attic. The door is locked. Use the elevator to go to the lobby.

Barbora’s Lobby -- Right click to examine the notice board again. Martin will find a new notice. The keys to the attic are on the highest floor near the fire extinguisher.

Barbora’s Lobby -- Examine the notice next to the fire extinguisher. You now have the key to the attic.

Barbora’s Attic -- It’s dark. Click to the right of Martin. He will turn the light on. Examine the shelves on the right. Take the rag. Take the rope hanging on the wall. Examine the stove. Examine the wardrobe. Left click on the bricks holding the wardrobe up. The wardrobe will collapse. Click on the hole in the floor. You will now have a marble. Left click on the window. Use the rag on the window. Use the rag on the window again to remove the broken pieces of glass. Use the rope on the beam. Left click on the window and Martin will climb out. He gets hit on the head and blacks out.

Barbora’s Apartment -- Right click on the television set and the round table. Left click on the purse on the floor. In inventory, right click on the purse to open it. You have Barbora’s ID card for the archives. Left click on the computer. You need a password. Enter that bathroom and find Barbora’s body. Right click on Barbora. Right click on the sink. Right click on the cat. The cat’s name is Felix. Go back to the computer. Type Felix and access the computer. You find the file on Bohemia. You get a phone call from your uncle. He tells Martin to get out of there. Automatically exit through window.

Barbora’s Lobby -- exit the front door.

Outside Central City Archive -- Conversation with uncle. You need to get permission to access the mine site. You need the report on the discovery. Go towards the building. Try to talk to the old gentleman. He can’t hear you. Enter the building.

Archives Lobby -- Speak to the doorman. Exhaust all conversation. He will not let you in with a visitor’s pass or an official appointment. Exit the building. Speak to the old man again. Use the “Exit to Park” option and Leave the area. You will be in front of the Bureau building. Go to the left to the kiosk.

Kiosk -- Try to enter the subway. A little girl above has thrown some firecrackers. Use the marble with the little girl. She will trade you for the firecrackers. Speak to the saleswoman at the kiosk to purchase some matches. Go back to the archive.

Outside Archives -- Try to talk to the old man again. Use the firecrackers on the old man. Martin will set them off at the end of the bench. The old man has his hearing aid on. Ask about the archive. You find out that the doorman is his nephew. He will help you get in if you get him a good bottle of red wine. Go back out to the bureau building.

Kiosk -- Speak to the saleswoman. She only has boxed wine. Purchase it.

Outside Bureau Building -- Speak to beggar. He won’t speak to you unless you buy him cigarettes.

Kiosk -- Speak to the saleswoman. Purchase cigarettes.

Outside Bureau Building -- Use cigarettes on beggar. He now owes you a favor. Ask him for one of his old wine bottles. Left click on the bottle all the way to the right. In inventory, combine the boxed wine with the bottle.

Outside Archives -- Use the wine bottle on the old man. He gives you his ID card to show to his nephew.

Archives Lobby -- Use the old man’s ID card on the doorman. You now can access the building. Barbora’s office is in the basement – door #24. Exit to the middle of the lobby. Use the elevator to get to the basement.

Archives Basement -- Use Barbora’s ID card on the card reader.

Barbora’s Office -- Right click on the filing cabinets. Right click on the flower near the computer. You now have a small key. Left click on the computer. It needs a password.

Exit out and left click on the table. Left click on the pencil holder and get a pencil. Right click on the cat picture. Notice it’s upside down. Find a pencil sharpener. Left click on the sharpener to collect. Combine the pencil and sharpener in inventory. Use the sharpened pencil on the notepad. Left click the notebook to see some numbers written down. Use the key with the desk drawer. Take the stamp & pad. Left click on the computer again. Type Felix in backwards or XILEF. Martin will print something out. Left click on the printer to take the report. In inventory, combine the stamp with the report. Right click on the report and Martin will tell you it now fulfills all prerequisites.

Archives Basement -- Left click on the mechanical elevator. Use Barbara’s ID card with the mechanical elevator and then immediately use the piece of paper with the code on it. Left click on the mechanical elevator and get the documents. Right click on the documents in inventory to examine. Left click once they are in view. Martin will read the front cover. Exit the building and go to the Bureau Building.

Bureau Building -- Enter front doors and speak to the secretary. She won’t process your application until the day after tomorrow. Try to enter the President’s office. She won’t let you in. Speak to the secretary again. You will get her call card. You need to get rid of her. Exit the building. Speak to the beggar again about the secretary. Find out which car she drives. Right click on the silver Mercedes out at the street. Get her license plate number. In inventory, use the secretary’s call card on the cell phone. The secretary leaves. Enter and go the President’s office immediately. Martin will automatically speak with him and get the permission he needs.



Koristite Uputstvo i Pretragu u neograničenim količinama!
   
Odgovor sa citatom Povratak na vrh stranice